about me

work

[company]

swe (jun ’25 - present)

worked as an unreal engine 5 tools developer for a big company in the automative sector. created plugins to extend engine capabilities and developed simulation tools.

intern (feb ’25 - jun ’25)

worked with a designer to build a 3d design system for 3d and vr applications in unreal engine 5.

education

bachelor’s in software engineering

isep (sep ’22 - jun ’25)

projects

zterm

github link

a low-level terminal manipulation library in zig.

chip-8 emulator

github link

a functional chip-8 emulator written in c with sdl.

tools

programming languages: c, c++, zig, lua, python

frameworks/libraries: cuda, vulkan, raylib, sokol, sdl, pufferlib

game engines: unreal engine 5

code editors: neovim (btw), zed and rider

os: macos, windows 11 and linux (fedora)

art: aseprite, blockbench

contacts

discord: rowobin

x/twtr: @robinssecret

email: secretrobin95@gmail.com