work
[company]
swe (jun ’25 - present)
worked as an unreal engine 5 tools developer for a big company in the automative sector. created plugins to extend engine capabilities and developed simulation tools.
intern (feb ’25 - jun ’25)
worked with a designer to build a 3d design system for 3d and vr applications in unreal engine 5.
education
bachelor’s in software engineering
isep (sep ’22 - jun ’25)
projects
zterm
github link
a low-level terminal manipulation library in zig.
chip-8 emulator
github link
a functional chip-8 emulator written in c with sdl.
tools
programming languages: c, c++, zig, lua, python
frameworks/libraries: cuda, vulkan, raylib, sokol, sdl, pufferlib
game engines: unreal engine 5
code editors: neovim (btw), zed and rider
os: macos, windows 11 and linux (fedora)
art: aseprite, blockbench
contacts
discord: rowobin
x/twtr: @robinssecret
email: secretrobin95@gmail.com